In terms of physics, what sparked the decision to overhaul and rebuild the physics – was it based on community feedback or was there a different vision for the game? well that’s great but even if you don’t and just fall in love with the 10 cars, you can talk to people like me like what you love this and that – I love that community aspect of it. Now, if you’ve decided to get competitive rivals mode, time attack, multiplayer etc. Yeah, we had improvements in the physics, the graphics, the AI… all of these things but the goal is, you find the 10 cars you fall in love with and they’re different to mine. And it’s also about taking in the skill, it’s not just hitting A, A, A – it’s like you really have to build your skill up. I’ve done time with it and seen it progress. We believe that’s going to build that feeling of ‘oh, I get this car. So, that allows you to fall in love with the 10 cars that speak to you as you push them to your limits because this game is about skill and competition – all of those subtleties really come out. – all of those things to recreate all the different technologies that go into cars. You can put on, old bias-ply tires in our engine, and you can put all these different types of suspensions, body-widths etc. The most exciting thing about that is that we have 500 cars that have technologies that are so variable and so different almost no simulator in the world can simulate these differences and certainly not to this level of accuracy. There’s more advancement in physics in this Forza Motorsport than the previous titles combined. Did we do huge advancements in physics? We did. And you can see it in everything you play. So in the new Forza Motorsport, the thing I’m most excited about is all that investment we did to create that passion for cars. It was kind of an easy thing to say but as the game evolves over time, we’ve done more and more features to bring them in. The very foundation of the team from day one, was about taking car lovers and turning them into gamers and turning gamers into car lovers. Trying to help people fall in love with cars. I think for me, Forza Motorsport and Forza in general start with that vision of trying to build that car community. Here’s how it went: Forza Motorsport has been quite absent from the scene, what is the team doing to bring racing fans back to the series again? I recently got the chance to go hands-on with upcoming Forza Motorsport at a special preview event in Los Angeles, where on top of spending decent time with the game itself I got the chance to talk to the co-founder and creative director of the Forza Racing Franchise, Dan Greenawalt, on what players can expect from the series after a long hiatus.
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